c
clemixifix1121

Clement A

@clemixifix1121

2D Game Artist, Pixel Art, Mascot Logos and Card Game Assets

Reino Unido
Inglés, Español, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a 2D game artist specializing in custom game art, pixel art, character sprites, sprite sheet animation, board game assets, retro illustrations, and mascot character design. I create polished, original visuals tailored to your game, brand, or creative project with features like expressive characters, animated sprites, card game artwork, board game assets, retro-style illustrations, and memorable gaming mascots. My focus is on strong visual storytelling, clean execution, and artwork that fits your game’s style and audience. Ready to get started: message me today to discuss your project!... Lee más

Habilidades

c
clemixifix1121
Clement A
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Ilustraciones
I will do professional card game design, game art, and box design, custom card game art
Diseño de personajes
I will do pixel art character animation, sprite sheet, pixel animation, game art

Experiencia laboral

Mystic_Forge

Lead Game Character Designer & Concept Artist

Mystic Forge • Tiempo parcial

Jan 2026 - Feb 20261 mo

I designed, developed, and brought to life over 50 custom 2D and 3D game characters for indie studios and personal game projects. I worked directly with game directors to transform initial narrative briefs into production-ready character sheets, turnaround diagrams, and detailed visual assets. Throughout my time with the studio, I created full-body character art, expressional sheets, and modular outfits tailored for fantasy, sci-fi, and cyberpunk settings. I sculpted high-detail 3D character models in ZBrush, optimized low-poly meshes for Unity and Unreal Engine, and hand-painted stylized textures using Substance Painter. I routinely collaborated with rigging and animation teams to ensure my topology met clean deformation standards for smooth in-game movement. My work extended to crafting unique monster designs, NPC portraits, and main protagonist lineups that enhanced narrative storytelling. I established consistent visual styles across full character rosters and iterated rapidly based on playtest feedback. By delivering polished concept art, promotional key art, and optimized asset packages, I consistently helped clients elevate their game's visual identity and engage their player base.