I am a skilled 3D artist specializing in AAA-quality game characters, realistic 3D modeling, game assets, and digital sculpting for game developers, studios, startups, and content creators. I create high-quality, optimized, and production-ready 3D models for Unreal Engine, Unity, VR/AR applications, metaverse projects, animation, and product visualization.
My expertise covers the complete 3D production pipeline, from concept interpretation and sculpting to retopology, UV mapping, PBR texturing, rendering, and game-ready optimization.... Lee más