Modelaré personajes, haré rigging y animación para juegos en maya y blender


Level 2
4 pedidos en cola
Qué le encantó a la gente de este freelancer
marcoleone

Reino Unido
Muhammad, reached out initially to clarify what the brief was. Once we'd chatted over the phone and I had answered his questions as I needed to explain some...
ansarahmed94

Canadá
Working with Muhammad Farooq has been an outstanding experience from start to finish. His expertise in 3D modeling, rigging, and animation in Autodesk Maya...
cloudpvp

Grecia
Muhammad Farooq did an excellent job on my 3D Character Rigging project. He is extremely professional, highly skilled, and one of the best sellers I have worked...
wildcraft_digit

Reino Unido
Muhammad Farooq did an absolutely outstanding job on my 3D Character Rigging project. He rigged my animal character (Toad) perfectly in Maya, fully optimized...
spartansarefly

Estados Unidos
worked with me at my convivence and understood what i was looking for. Has full understanding of animations and really helped me out with my project. Helped...
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Modelado, rigging y animación de personajes 3D profesionales para juegos
Ofrezco modelado, rigging y animación de personajes 3D profesionales usando Blender y Maya, con exportación limpia en FBX especialmente preparada para personajes listos para juegos en Unity y Unreal Engine.
Con más de 12 años de experiencia, me enfoco en crear rigs estables y amigables para animadores y animaciones suaves y limpias que funcionen de manera confiable en pipelines de juegos en tiempo real.
Mi objetivo es entregar deformaciones limpias, controles adecuados y archivos FBX optimizados que sean fáciles de usar y estén listos para juegos y cinematics.
Lo que puedo riggear y animar
- Personajes para juegos (listos para Unity y Unreal Engine)
- Personajes bipeds y humanoides
- Criaturas y animales (cuadrúpedos, aves, dinosaurios, dragones, insectos, etc.)
- Personajes mecánicos y robóticos
- Accesorios, props y assets simples (según el paquete)
Características de rigging y animación
- Jerarquía de articulaciones limpia y pintura de pesos
- Miembros con cambio entre IK / FK (Estándar y Premium)
- Controladores personalizados amigables para animadores
- Rig facial (paquete Premium)
- Animaciones listas para juegos (idle, caminar, correr, acción, bucles)
- Exportación limpia en FBX desde Blender o Maya
- Completamente compatible con Unity y Unreal Engine
- Por favor, contacta conmigo antes de ordenar para confirmar detalles
Conoce a Muhammad Farooq
Character Modeler Animator and Rigger Maya Unity Unreal Engine
Level 2
- DePakistán
- Miembro desdejun 2019
- Responde aprox. en:1 hora
- Última entrega2 días
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112 comentarios sobre este Servicio
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| (5) | ||
| (1) | ||
| (1) | ||
| (1) |
Desglose de calificaciones
- Nivel de comunicación del Freelancer
- Calidad de la entrega
- Valor de la entrega
Ordenar por
S scpd_phillip

Nueva Zelanda
great overall delivery of concept, however it would have made further development easier to have included the other animations as recorded animations.
USD200-USD400
$
8 días
Tiempo
Útil?H herve_thiau

Francia
Muhammad responded quickly to my order and, above all, is very easy to communicate with. I would definitely hire him for other projects without hesitation.
Hasta USD50
$
1 día
Tiempo
Útil?C 
cyrus678345

Alemania
Absolutely phenomenal work! The artist perfectly captured the dark, gritty, and menacing aesthetic I wanted for my character. The armor details, the textures, and the overall silhouette are incredible. High-quality topology and 100% ready for my game engine. Will definitely order again!
USD100-USD200
$
11 días
Tiempo
C 
Respuesta del Freelancer
Útil?A alleyvoid
Cliente recurrente

Estados Unidos
Easy to work with, gets right into the job, technically savvy, extremely understanding, and just super nice to work with. Would upmost recommend to anyone needing rigging work done with the highest of detail.
USD100-USD200
$
7 días
Tiempo
C 
Respuesta del Freelancer
Útil?G gavin_hall008

Estados Unidos
Very good work, worth every penny. I'd recommend if you want your work done well and professionally. Model and animations turned out amazing.
USD400-USD600
$
2 días
Tiempo
C 
Respuesta del Freelancer
Útil?
112 comentarios sobre este Servicio
| (104) | ||
| (5) | ||
| (1) | ||
| (1) | ||
| (1) |
Desglose de calificaciones
- Nivel de comunicación del Freelancer
- Calidad de la entrega
- Valor de la entrega
Ordenar por
S scpd_phillip

Nueva Zelanda
great overall delivery of concept, however it would have made further development easier to have included the other animations as recorded animations.
USD200-USD400
$
8 días
Tiempo
Útil?H herve_thiau

Francia
Muhammad responded quickly to my order and, above all, is very easy to communicate with. I would definitely hire him for other projects without hesitation.
Hasta USD50
$
1 día
Tiempo
Útil?C 
cyrus678345

Alemania
Absolutely phenomenal work! The artist perfectly captured the dark, gritty, and menacing aesthetic I wanted for my character. The armor details, the textures, and the overall silhouette are incredible. High-quality topology and 100% ready for my game engine. Will definitely order again!
USD100-USD200
$
11 días
Tiempo
C 
Respuesta del Freelancer
Útil?A alleyvoid
Cliente recurrente

Estados Unidos
Easy to work with, gets right into the job, technically savvy, extremely understanding, and just super nice to work with. Would upmost recommend to anyone needing rigging work done with the highest of detail.
USD100-USD200
$
7 días
Tiempo
C 
Respuesta del Freelancer
Útil?G gavin_hall008

Estados Unidos
Very good work, worth every penny. I'd recommend if you want your work done well and professionally. Model and animations turned out amazing.
USD400-USD600
$
2 días
Tiempo
C 
Respuesta del Freelancer
Útil?

