Hi! I'm a software developer specializing in game development and writing clean, highly optimized code.
My Expertise:
Godot Engine (GDScript): Custom mechanics, grid-based systems, and real-time data handling (TileMapLayers).
Minecraft Modding (Fabric & Kotlin): Technical and content mods, Fabric API, and Brigadier command registration.
Backed by strong fundamentals in C/C++ and Linux environments, I focus on delivering scalable, robust, and bug-free solutions for your projects.
Let's bring your ideas to life! Send me a message to get started.... Lee más