
brady
Godot 4 specialist UI Shaders Bug Fixing and Gameplay Systems
Habilidades

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Porfolio
Experiencia laboral
Freelance Godot 4 Game Developer
Game Or • Freelance
May 2022 - Present • 4 yrs 1 mo
Developed game UI systems, shaders, VFX, gameplay mechanics, and bug fixes for Godot 4 projects. Delivered HUD designs, custom GLSL shaders, particle-based VFX, signal-driven inventory and combat systems, and performance optimization passes for indie developers, studios, and solo creators. All work written in clean GDScript and C# with documented architecture.
Godot Shader & VFX Developer
STUDIO IO • Tiempo parcial
Jan 2021 - Nov 2025 • 4 yrs 10 mos
Built custom GLSL shaders and VFX systems in Godot 4 including outline, dissolve, glow, water, CRT, and hit-flash shaders, plus particle burst systems, screen shake, and game feel improvements. Focused on making gameplay moments feel impactful through visual feedback and responsive effects integrated into real game projects.
Game Systems & UI Developer Godot 4
Game Science • Tiempo completo
Aug 2020 - Nov 2023 • 3 yrs 3 mos
Built gameplay systems and UI for Godot-based indie games — inventory with drag-and-drop, turn-based and real-time combat, enemy AI using finite state machines, RPG stat and leveling systems, save/load pipelines, and responsive HUD layouts. Specialised in signal-driven, scene-separated architecture that scales cleanly as projects grow.