I build and debug gameplay systems in Unreal Engine 5 using C++ and Blueprints, with a focus on multiplayer, replication, Steam integration and reusable plugins.
I can help with gameplay systems, Blueprint debugging, multiplayer RPC and replication issues, Steam sessions and Steamworks features, Unreal Engine C++ plugins, UI, save systems and editor tools.
I prefer clear, task-based work with asynchronous communication. Send me the problem, expected result and relevant project files, and I will focus on delivering a tested solution with clear progress updates.... Lee más