b
bhayhor

Bhayhor

@bhayhor

2D Pixel Game Artist, Sprite Sheets, Game Assets, Godot, MUGEN

Estados Unidos
Japonés, Lituano, Español, Francés, Alemán, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I specialize in creating custom 2D pixel game assets for indie developers, studios, and hobbyists. My services include pixel art characters, sprite sheets, fighting game animations, RPG tilesets, environments, VFX, UI icons, and game-ready assets for Godot, Unity, RPG Maker, MUGEN, and IKEMEN GO. Whether you're building an RPG, platformer, or fighting game, I deliver clean, organized, and production-ready pixel art designed to match your game's style and workflow. Message me to discuss you project now... Lee más

Habilidades

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bhayhor
Bhayhor
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Diseño de personajes
I will create mugen ikemen go character sprite sheet animation, and custom movesets
Diseño de personajes
I will create 2d fighting character sprite sheet for mugen, godot, nes,saga, pvp

Porfolio

Experiencia laboral

Freelancer.com

2D Fighting Game Pixel Artist & Character Animator

Freelancer.com • Freelance

May 2024 - Present • 2 yrs 5 mos

I specialize in creating custom 2D fighting game characters, pixel art sprites, sprite sheets and frame-by-frame character animations for MUGEN, IKEMEN GO, Unity, Godot and other 2D game projects. My work focuses on turning character concepts into expressive, combat-ready fighters with consistent proportions, readable poses and smooth animation flow. My experience covers the full character sprite workflow, from rough character concepts and pixel design to organized animation frames and game ready sprite assets. I create original fighters as well as character redesigns, sprite edits and animation expansions from existing artwork or references. Core services include: • Custom 2D fighting game character design • MUGEN character sprites and animation • IKEMEN GO fighter sprites and sprite sheets • Fighting game pixel art and character sprites • Idle, stance, walk, run and jump animations • Punch, kick, guard and hit-reaction animations • Knockdown, recovery and victory animations • Special attacks, combos and combat effects • Retro arcade and classic fighting-game aesthetics • Street Fighter-inspired and anime fighting-game styles • Character sprite sheet creation and frame sequencing • Pixel character redesign and sprite conversion • Unity and Godot-ready 2D game sprites • Transparent PNG sprite assets and organized animation frames I pay particular attention to sprite alignment, silhouette, proportions, frame consistency, attack readability and visual continuity between animations. This helps characters feel like actual playable fighters rather than simply a collection of static pixel illustrations. I work with indie developers, MUGEN and IKEMEN GO creators, fan game projects, ROM hack teams and independent game designers who need custom fighting game characters and animation assets built around their project's visual style. MUGEN character, IKEMEN GO character, MUGEN sprites, fighting game sprites, pixel character, fighting game animation,