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ben_collins6787

BEN COLLINS

@ben_collins6787

High quality pixel art assets and game ready sprite sheets

Reino Unido
Inglés, Español
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, I'm Ben Collins, a professional designer and pixel artist specializing in game-ready assets and 2D sprite sheets. I craft clean, optimized pixel art characters, custom tilesets, props, and fluid animations tailored to bring your project to life. Whether you are developing a top down RPG, a side scroller, or a retro indie game, my assets are designed for seamless integration into engines like Unity, Godot, and RPG Maker. I focus on delivering professional, cohesive art styles that fit your precise grid setup (16x16, 32x32, 64x64). Let's build stunning visual assets for your game!... Lee más

Habilidades

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ben_collins6787
BEN COLLINS
desconectado • 

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Diseño de personajes
I will create pixel art character sprite sheets and game assets
Diseño de personajes
I will do pixel art animation pixel art character sprite sheet game art

Experiencia laboral

Game_Jolt

2D Game Artist

Game Jolt • Freelance

Jan 2022 - Present4 yrs 5 mos

Asset Pack Production: Spearheaded the end-to-end design, grid formatting, and rendering of comprehensive 2D pixel art asset packs for cross-platform indie video games. Designed over 500+ custom environmental props, weapon sets, user interface (UI) components, and interactive map objects. Sprite Sheet Animation: Built highly fluid, frame-by-frame character sprite sheets optimized for action, platformer, and top-down RPG games. Engineered flawless multi-frame animation loops for character states including Idle, Walk, Run, Jump, Attack, and Death, ensuring consistent pixel-perfect scaling across frames. Tileset Architecture: Designed seamless, repeating 16x16, 32x32, and 64x64 pixel art tilesets for side-scrollers and isometric game maps. Programmed autotile layouts and background environments optimized for direct, friction-free implementation in Unity, Godot, and RPG Maker engines. Technical Pipeline Management: Maintained strict technical constraints regarding limited color palettes, restricted grid sizes, and clean layer organization to ensure all exported assets (transparent PNGs, sheets, and Aseprite source files) reduced performance overhead for game developers.