
Kiam
3D Artist
Habilidades

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Experiencia laboral
3D Game Assets
Discord • Tiempo parcial
Oct 2024 - Sep 2025 • 11 mos
I worked as a 3D Character Artist for game development project managed through Discord, where I was responsible for designing and developing a wide range of in-game characters, including playable characters, NPCs, and boss models. My role involved taking concepts from rough sketches and descriptions and turning them into fully realized 3D assets. I handled the entire character model process from blockout, sculpting, and retopology to UV mapping, texturing, and optimization for real time game engines. (UNITY) I also worked closely with other team members including concept artists, animators, and game developers through structured feedback sessions on Discord. This helped me refine models based on gameplay needs, animation requirements, and performance constraints. A major part of my responsibility was creating boss characters with higher detail and visual impact while ensuring they remained optimized for gameplay. I also developed NPCs with simpler but efficient designs to support smooth in game performance. This experience gave me a deeper understanding of game production pipelines, teamwork in a remote environment, and the importance of balancing visual quality with technical performance in real time projects.