I’m a 3D artist with a strong foundation in game-ready 3D models, specializing in realistic hard-surface assets for games and film. I work with optimized topology, PBR workflows, UVs with texel density in mind, texturing, LOD creation, and biped character rigging. I integrate assets into Unreal Engine with performance and production constraints in mind. I also run my own Unreal Engine–focused game development studio.... Lee más