a
ateeb_3d_artist

Ateebshahzad

@ateeb_3d_artist
3.0(2)

3D Calligraphy, Custom characters and Keychain Designer

Pakistán
Español, Inglés, Urdu, Francés, Alemán, Árabe
Parte de la información aparece en idioma inglés.
Sobre mí
Hi! I'm Ateeb, a skilled 3D artist with over 3+ years of experience in creating high-quality 3D models. My areas of expertise include 3D printing models, custom logos, character modeling, game asset creation, keychains and product visualization. I focus on clean topology, optimized meshes, and visually appealing designs that suit both real-time engines and print-ready formats. Whether you need a stylized character, a detailed product render, or a 3D logo, I’m here to deliver professional results with quick turnaround. Let's bring your vision to life — feel free to reach out with your ideas!... Lee más

Habilidades

a
ateeb_3d_artist
Ateebshahzad
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación rápida de prototipos
I will do 3d arabic calligraphy and 3d figurines for 3d printing
3.0(2)
Modelado de personajes
I will make 3d cute character, 3d toys, figurines for 3d printing

Porfolio

Experiencia laboral

Facebook

Character Designing, Modeling & Rigging

Facebook • Freelance

Apr 2023 - Present3 yrs 3 mos

Since April 2023, I have operated as a dedicated Freelance 3D Artist utilizing Facebook’s professional creator networks, developer groups, and global art communities to collaborate with indie game developers, animation studios, and digital content creators. In this role, I manage the complete character production pipeline, translating conceptual ideas into production-ready assets. Core Expertise & Responsibilities: Character Design: Creating visually striking character concepts based on client briefs, ensuring strong silhouettes, balanced color palettes, and unique personalities that fit specific project themes. 3D Modeling & Sculpting: Translating 2D artwork into highly detailed high-poly 3D models, followed by clean retopology to build optimized, low-poly meshes suitable for games, animations, and real-time engines. Character Rigging: Designing and implementing robust skeleton structures (armatures), custom control rigs, and precise weight painting to guarantee smooth, realistic mesh deformations during animation. Texturing & PBR Workflows: Developing high-resolution material textures, including diffuse, roughness, metallic, normal, and emissive maps to achieve dynamic lighting effects (such as glowing eyes or magical elements). Key Achievements: Successfully delivered over [Insert Number] high-quality character models to international clients met through professional Facebook networks, maintaining a 100% satisfaction and delivery rate. Developed versatile, production-ready assets that seamlessly integrated into major engines (Unity, Unreal Engine, Blender), significantly reducing the technical troubleshooting time for client development teams. Optimized complex high-poly character designs into efficient low-poly game models through advanced normal-map baking techniques, reducing polygon counts by up to 80% while retaining crisp visual details. Collaborated dynamically with independent creators and remote animation teams to manage revisions.

2 Reseñas
3.0

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(1)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    3
  • Calidad de la entrega
    3
  • Valor de la entrega
    3
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    U

    user71276860

    AE

    Emiratos Árabes Unidos

    1

    I asked him to make me keychain physically, bit he send me 3D file, which is not working

    Hasta USD50

    $

    1 día

    Tiempo

    gig

    Creación rápida de prototipos

    A

    Respuesta del Freelancer

    Útil?
    No
    B

    bloomfieldend

    US

    Estados Unidos

    5

    This designer/creator did an amazing job with my 3D print file request. He was able to deliver it in a very timely manner and was open and receptive to revisions and delivered those quickly. Thank You!

    Hasta USD50

    $

    2 días

    Tiempo

    gig

    Creación rápida de prototipos

    Útil?
    No