Hard Surface 3D Artist, Game Ready Props and Vehicles
India
Inglés, Hindi
Parte de la información aparece en idioma inglés.
Sobre mí
I'm a hard-surface 3D artist specialising in modelling and texturing props, weapons, and vehicles for games, using Autodesk Maya, Substance Painter, and a full PBR workflow. I build clean, optimized, game-ready meshes with realistic 4K textures — matched to your reference and delivered on time, every time.
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