3D Technical Artist Game Asset Fixing, Optimization and Character Setup
Reino Unido
Inglés, Alemán, Español
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a 3D technical artist focused on fixing, optimizing, and preparing models for real use in games and production. I help developers clean messy meshes, reduce polycount, fix topology issues, and prepare characters for engines like Unity, Unreal, and Roblox. I also handle modular character setup, STL repair, and model optimization for performance. If your model looks good but doesn’t work properly, I’ll make it clean, efficient, and ready to use.... Lee más