3D Character and Creature Artist, Game Assets, Rigging and Animation
Estados Unidos
Inglés, Español, Alemán, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a 3D Artist specializing in realistic and game-ready characters, creatures, and digital assets. I create Unreal Engine MetaHumans, CC5/iClone characters, 3D creature and animal models, game assets, character rigging, animation, sculpting, and PBR texturing. From realistic characters and creatures to stylized assets and production-ready models, I focus on clean topology, detailed materials, and high-quality results tailored to games, animation, cinematics, and virtual experiences.... Lee más