a
arsalkhan142

Arsalan Habib

@arsalkhan142

Character Creator, Animator, Modeler, Rigger, 3D Artist

Pakistán
Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
Render images are easy. But making a model work in a game engine is the real challenge. As a CGI artist, I focus on the technical side of 3D to ensure every asset is production-ready. I manage the full pipeline, from ZBrush sculpting to clean Maya topology. Whether you need realistic characters, stylized anime, or props like crown models, my priority is game-readiness. Modeling, high-to-low poly for clean results. Setup: Retopology, PBR textures, and rigging for Unreal, Unity, or Roblox. I deliver functional assets, not just visuals. Message me to discuss your project before ordering.... Lee más

Habilidades

a
arsalkhan142
Arsalan Habib
desconectado • 

Revisa mis servicios

Modelado de personajes
I will create high quality 3d characters for games and animation
Diseño de personajes
I will do clean retopology for your 3d model game ready

Porfolio

Experiencia laboral

3D Technical Artist

Tractive • Freelance

Jun 2026 - Present • 3 mos

Optimizing 3D asset pipelines for real-time and offline rendering systems. Executing high-quality retopology on complex 3D data according to precise production specifications. Collaborating with internal teams to provide technical evaluations and workflow feedback

Alter_Learning

3D Artist Generalist

Alter Learning • Freelance

Mar 2026 - Sep 2026 • 6 mos

Working as a 3D Generalist at Alter Learning. Currently focusing on the texturing and optimization pipeline for 3D assets to ensure high-quality visual performance in real-time engines. Current Tasks: • Creating and applying professional PBR textures to models. • Handling high-to-low poly texture baking and process optimization. • Setting up look-dev and 3D rendering for asset presentation.