
Arogunjo Step
3D Character Artist nd Game Asset Specialist, NSFW Avatars, VRChat nd Game Maps
Habilidades

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Experiencia laboral
3D Character Artist & Game Asset Developer
Gameloft • Freelance
Apr 2019 - Present • 7 yrs 5 mos
Freelance 3D artist specializing in character modeling, rigging, and asset creation for gaming and virtual platforms. I model, edit, convert, and rig semi realistic 3D adult characters and NSFW avatars for platforms including VaM (Virt-A-Mate), VRM, and Warudo, adding custom details and physics/rigging setups to each client's needs. I also design, edit, and port custom game maps across multiple engines and platforms, including TF2 (Source Engine), Fallout RP servers, GMod (Garry's Mod), SFM (Source Filmmaker) environments, and FiveM (GTA V roleplay servers) handling everything from layout and geometry to texturing and optimization for in game performance. In addition, I troubleshoot, edit, and port character models across a wide range of formats and platforms: VRChat avatars, FNAF (Five Nights at Freddy's) models, SFM models, VRM files, Warudo avatars, Koikatsu characters, MMD (MikuMikuDance) models and GMod ragdolls/playermodels. This includes fixing broken rigs, shaders, textures, and bone structures, as well as converting models between formats while preserving quality and compatibility. I create, repair, port, and upload custom content for avatars and virtual environments, including VRChat outfits and clothing, VTuber ready GMod props, SFM assets, and custom weapon models ensuring everything is properly rigged, weighted, and optimized for real-time use. Throughout each project, I focus on clean topology, accurate rigging, proper UV mapping, and file organization so assets are easy for clients to use, edit, or upload directly to their platform of choice. I communicate clearly throughout the process, provide progress updates, and revise work based on client feedback to ensure the final product matches their vision. Skills: Character Rigging, Blender, Game Asset Design, VRChat Avatar Creation, Texture Mapping, UV Unwrapping, Model Porting, Level Design, Source Engine (Hammer), Garry's Mod (GMod), Source Filmmaker (SFM), MMD, VRM/Avatar Optimization