a
anzzas

Andreas C

@anzzas

Game Developer

Francia
Francés, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a gameplay developer specializing in C++ and Unreal Engine 5. I've been passionate about video games my whole life and decided to turn that passion into a craft by going deep into C++ and game systems programming.... Lee más

Habilidades

a
anzzas
Andreas C
desconectado • 
Tiempo medio de respuesta: 57 horas

Revisa mis servicios

Personalización
I will fix bugs and develop gameplay modules in unreal engine 5 cpp

Experiencia laboral

Indie Game Developer – Unreal Engine

FlowSlayer • Trabajador autónomo

Dec 2025 - Present5 mos

Solo developed FlowSlayer, a complete game project built with Unreal Engine, handling all aspects of production from concept to release. Responsibilities & achievements: Designed and implemented core gameplay mechanics using Blueprints and C++ Built and iterated on level design, ensuring smooth player experience and flow Managed the full game loop: game systems, UI, audio integration, and polish Optimized performance (rendering, memory, tick management) for a stable framerate Handled the full solo dev pipeline: version control (Git), asset management, build & packaging This project demonstrates the ability to own an entire game development cycle independently, from GDD to shipped product