I will develop your unity multiplayer game using photon or netcode


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Need multiplayer working in Unity without weeks of desync bugs?
I'm a Unity developer with 4+ years of experience: shipped mobile titles at a game studio, plus multiple online multiplayer games built from scratch with Photon (PUN/Fusion) and Netcode for GameObjects.
WHAT I BUILD
- Lobby, room & matchmaking systems
- Player spawning, movement & animation sync
- RPCs, NetworkVariables, ownership & authority
- Client prediction, interpolation, lag compensation
- Voice chat, in-game chat, session state P2P, Relay, or dedicated server setup
ALSO GOOD FOR
Desync, rubber-banding, host migration, and the classic "works in the editor, breaks in the build" bugs.
WHY ME
- Contributed to a top-charting mobile title (Hexa Sort) on iOS & Android
- Built a LiveOps feature that drove 1.5x revenue growth
- Shipped The Doorway Effect (online horror) and The Link Up (multiplayer party)
- Clean, commented, scalable C# code you can actually maintain
- Unity 2020 through Unity 6 | PC, Mobile, VR
Send me your Unity version, your network stack, and what's broken or what you want built. I'll tell you honestly whether I can do it and how long it'll take.
Conoce a Ans Naveed
Unity multiplayer developer
- DePakistán
- Miembro desdemay 2018
- Responde aprox. en:1 hora
- Última entrega2 meses
Idiomas
Urdu, Punjabí, Inglés, Japonés, Alemán
Mi porfolio
Otros servicios de Desarrollo de videojuegos que ofrezco
FAQ
What do you need from me to start?
Your Unity version, which networking solution you're using (Netcode for GameObjects, Photon PUN, or Fusion), and a short description of what's broken or what you want built. A video or GIF of the bug helps a lot.
Netcode or Photon, which should I use?
Netcode for GameObjects is free, Unity-native, and great for co-op and small sessions. Photon Fusion handles higher player counts and competitive games with better prediction. Tell me your player count and game type and I'll recommend one before you commit.
Will it work on mobile / WebGL / VR?
Mobile and VR, yes — I've shipped both. WebGL has real transport limitations with Netcode; message me first and I'll tell you honestly if your idea is feasible there.
Do I get the source code?
Yes, always. Commented C# you or your team can maintain after delivery.
Can you work in my existing project?
Yes. I regularly work inside existing codebases. Send a repo or package and I'll review the setup before quoting.
What if it doesn't work after delivery?
Standard and Premium include post-delivery support (7 and 30 days). If something I built breaks, I fix it — that's not a revision, that's my job.
