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annajorgge

Jorgee

@annajorgge

3D Rigging , Technical Artist, Unreal Engine

Reino Unido
Inglés, Español, Francés, Italiano
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a professional 3D Rigging & Technical Artist with 3+ years of experience creating high-quality, game-ready character rigs for animation, games, ads, reels, VTubers, and cinematic projects. Skilled in Blender, Maya, Unreal Engine, Unity, Mixamo, Python, and Auto-Rig Pro. I create clean joint hierarchies, IK/FK systems, facial rigs, corrective blendshapes, creature rigs, mechanical rigs, weight painting, and Unreal-ready exports. Reliable communication, fast delivery, and production-ready results guaranteed.... Lee más

Habilidades

a
annajorgge
Jorgee
desconectado • 
Tiempo medio de respuesta: 2 horas

Revisa mis servicios

Modelado de personajes
I will model 3d characters metahuman using cc4 cc5 pro rig maya blender for animation

Experiencia laboral

Fiverr

3d Rigging Expert

Fiverr

Apr 2026 - May 20261 mo

I am a skilled 3D Rigging & Weight Painting Artist with over 3 years of professional experience creating high-quality, production-ready rigs for games, animation, cinematics, VTubers, and real-time projects. I specialize in building clean bone hierarchies, advanced IK/FK systems, facial rigs, corrective deformation setups, and smooth weight painting for natural character movement. I have worked on humanoid, creature, stylized, and mechanical characters, ensuring optimized deformation and animation-friendly controls for both animators and game engines. My workflow includes rig optimization for Unreal Engine, Unity, Blender, Maya, and Mixamo pipelines. I also create custom controllers, twist joints, spline rigs, and export-ready skeletons for real-time applications. My expertise in weight painting allows me to deliver smooth mesh deformation with minimal clipping and accurate skinning around complex areas such as shoulders, elbows, knees, fingers, and facial regions. I focus on clean topology compatibility, efficient workflows, and professional quality results. I am experienced with Blender, Autodesk Maya, Unreal Engine, Unity, Python scripting, Auto-Rig Pro, and advanced rigging tools. I prioritize clear communication, fast delivery, technical accuracy, and client satisfaction in every project.