
Andew Mikhajlov
Stylized Props and Environment 3D Artist working in Blender, ZBrush
Habilidades

Revisa mis servicios

Porfolio
Experiencia laboral
Freelancing Career
Freelance • 2 yrs
Freelance 3D Artist
Jan 2025 - Present • 1 yr 4 mos
Freelance 3D artist specializing in stylized game assets, props, and environment design. Full pipeline ownership — from concept blocking and high-poly sculpting in ZBrush to retopology, UV unwrapping, PBR texturing in Substance Painter, and engine integration in Unreal Engine. Key work: stylized props and environments for indie game developers, 3D model integration into web interfaces via WebGL, character and environment design for mobile and PC games. Clients across game development, app design, and interactive media.
3D Artist | Game Studio
Jul 2024 - Dec 2024 • 5 mos
Sugar Games Mobile Game Development Studio Worked as a 3D artist at a mobile game studio creating stylized characters, props, and environment assets for mobile and PC games. Responsibilities included full asset pipeline: 3D modeling, ZBrush sculpting, PBR material setup, scene composition, lighting, and rendering. Created character animations (movement, emotions, interactions) and contributed to concept art and visual development. Collaborated directly with game designers on level and world design.
3D Artist | Game Development
Apr 2024 - Jul 2024 • 3 mos
Metako TOO 3D artist focused on environment and location design for mobile games. Created scene compositions, managed PBR material workflows, and produced high-quality renders for in-game and marketing use. Worked on location design and world-building assets, with emphasis on visual consistency across scenes. Contributed to art direction decisions and visual style development.