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andrea_unity

Andrea C

@andrea_unity

Gameplay Designer

Italia
Italiano, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I've always been fascinated by how games make us feel, how a well-timed jump, a satisfying hit, or a clever system can speak to something deeply human. That fascination lead me to design experiences that people enjoy, remember, and take inspiration from.... Lee más

Habilidades

a
andrea_unity
Andrea C
desconectado • 

Revisa mis servicios

Revisión del diseño
I will review your unity game for playability and feedback
Revisión del diseño
I will review your game dev portfolio to improve clarity and impact

Porfolio

Experiencia laboral

Student Assistant

Hanze University of Applied Sciences - CT Labs • Tiempo parcial

Jan 2025 - Present1 yr 4 mos

Provide technical and creative support to students and staff within the Makerspace and Spacelab. Assist with prototyping, digital tools, and lab operations to enable hands-on experimentation and cross-disciplinary learning. Highlights: • Supported students with laser cutting, 3D printing, electronics, and foam modelling. • Maintained a safe, organised, and fully functional lab environment. • Managed the loan system for tools and materials. • Built showcase prototypes to promote the lab’s capabilities and attract new users. • Assisted with digital and immersive technologies, including LED walls, motion-tracking cameras, Unity, Unreal Engine 5, and VR systems (Quest 3, Vive).

Game Developer

Myself • Trabajador autónomo

Aug 2019 - Present6 yrs 9 mos

As an independent game developer, I design and prototype gameplay experiences both solo and in small teams of 2–8 people. My projects span from experimental prototypes to complete games, developed for learning, research, and creative exploration. I actively participate in game jams and community events, using them to test ideas, refine design instincts, and connect with other creators. Highlights: • Designed and developed multiple small-scale games using Unity and Unreal Engine, from concept to release. • Collaborated in cross-disciplinary teams under tight deadlines, improving adaptability and problem-solving. • Participated in networking and promotional events to showcase prototypes and gather feedback from players. • Applied iterative design methods to improve player engagement, pacing, and overall game feel.

Beta Tester

GBTN network • Freelance

Aug 2022 - Jul 20241 yr 11 mos

Contribute to quality assurance processes for AAA games in closed beta phases (under NDA). My role focuses on structured testing, documentation, and clear communication with development and admin teams to ensure smooth test cycles and actionable feedback. Highlights: • Completed gameplay, UX, and performance tests within fixed timeframes and strict deadlines. • Identified and reported critical bugs, inconsistencies, and usability issues through detailed documentation. • Collaborated with admins and peers to coordinate testing sessions and group evaluations.