I'm a 3D artist specialized in modeling. For my workflow I usually start modeling a proxy in Blender from a concept art, creating a kind of blocking defyning the dimensions & scale, then I use Zbrush to define proportions, using polygroups and adding subidivision levels I introduce detail to create I high poly detailed model, then I use Blender to retopologize creating a low poly model, next I create UV's for the model and export to substance painter. In substance painter I bake the detail of the high poly model on texture maps, and add the different materials for the final model looks. ... Lee más