Ahmed F
Unity Game Developer
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Slimed
Freelance • Freelance
Aug 2026 - Oct 2026 • 2 mos
Lead Unity Developer — "Slimed" (Mobile Collection Game) Engineered the core backend architecture and data management systems for an in-development mobile collection game using Unity and C#. Key Achievements & Technical Contributions: 1- PlayFab Backend Integration: Architected the primary backend infrastructure using Microsoft PlayFab to securely handle player authentication, cloud-based save data, and remote server logic. 2- Scalable Inventory Systems: Developed a robust, cloud-synced inventory architecture designed to track, store, and manage unique collectible entities and player progression metrics without data loss. 3- Location-Based Core Logic: Engineered the foundational data structures and backend mechanics for map-based location tracking, preparing the system for live frontend UI integration. 4- Modular Code Architecture: Delivered highly organized, heavily documented C# source code to ensure the project could be easily scaled or paused without accumulating technical debt. This description sits well under the 2,000-character limit while positioning you as a developer who understands professional backend architecture and clean project handoffs.