Ahmed F

@ahmed_eslf

Unity Game Developer

Egipto
Árabe, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I am a results-driven Unity Game Developer specializing in high-performance mobile and PC games. I have extensive experience in AI state machines, combat systems, rendering optimization, and networking. I am passionate about writing scalable, modular C# architectures and shipping exceptionally optimized gameplay experiences.... Lee más

Habilidades

a
ahmed_eslf
Ahmed F
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Corrección de errores
I will deeply optimize your unity mobile game for maximum fps

Porfolio

Experiencia laboral

Freelance

Slimed

Freelance • Freelance

Aug 2026 - Oct 2026 • 2 mos

Lead Unity Developer — "Slimed" (Mobile Collection Game) Engineered the core backend architecture and data management systems for an in-development mobile collection game using Unity and C#. Key Achievements & Technical Contributions: 1- PlayFab Backend Integration: Architected the primary backend infrastructure using Microsoft PlayFab to securely handle player authentication, cloud-based save data, and remote server logic. 2- Scalable Inventory Systems: Developed a robust, cloud-synced inventory architecture designed to track, store, and manage unique collectible entities and player progression metrics without data loss. 3- Location-Based Core Logic: Engineered the foundational data structures and backend mechanics for map-based location tracking, preparing the system for live frontend UI integration. 4- Modular Code Architecture: Delivered highly organized, heavily documented C# source code to ensure the project could be easily scaled or paused without accumulating technical debt. This description sits well under the 2,000-character limit while positioning you as a developer who understands professional backend architecture and clean project handoffs.