Aftab Uddin
Senior Unity Engineer with experience at 470M Download Studio
Habilidades

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Porfolio
Experiencia laboral
Hamba Games
Tiempo completo • 3 yrs 9 mos
Lead Gameplay Engineer
Feb 2022 - Oct 2023 • 1 yr 8 mos
Led a 4-person engineering team for Hamba Games (A studio with 470M+ lifetime downloads) to deliver high-performance hyper-casual and hybrid-casual mobile games. Designed ScriptableObject-driven architectures that allowed non-technical designers to build content without code changes. Developed event-driven architecture to manage large-scale game projects. Delivered multiple Android and iOS releases under tight iteration cycles. Built custom Unity editor tools, reducing level design and iteration time by 30–50%. Designed a reusable character animation system, cutting animation production time by 40–60%. Optimized runtime performance using Unity Profiler and Frame Debugger. Reduced Runtime Garbage Collection (GC) by 60% through aggressive object pooling and struct-based data handling, stabilizing performance on low-end devices. Diagnosed and resolved critical production and build issues across platforms. Integrated monetization and analytics SDKs (AdMob, GameAnalytics, Firebase).
Game Developer
Jan 2020 - Feb 2022 • 2 yrs 1 mo
Programmed core mechanics for 15+ prototypes. Played a key role in rapid prototyping and the development of core gameplay modules. Integrated multiple ad networks and analytics SDKs. Resolved critical crash rates on iOS and Android by debugging native builds.
System & Game Developer
Interactive Artifact Ltd. • Tiempo completo
Aug 2018 - Dec 2019 • 1 yr 4 mos
Developed immersive Health-Tech and Simulation solutions using Unity and Sensor Integration. Developed Physiotrack, a physical rehabilitation tool using Unity and Microsoft Kinect. Wrote the algorithm that compared a patient's real-time movement vectors against a target animation to score their accuracy. Built the backend data sync service to send patient reports for doctor review. Developed multiple interactive VR games, focusing on immersive and user-friendly experiences. Built multiple AR (games, apps) and WebGL games, delivering interactive experiences.