GLB assets for Threejs, Babylonjs, WebGL, and browser based applications
Colombia
Español, Inglés, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
Greetings!
Here i'll provide a 3d character with 100% likeness to your reference image with attention to clean topology, optimized geometry, organized UVs, and high-quality PBR textures with advance rigging features including Arkit 52 blendshapes, visemes for lip sync, Webcam tracking, Code blink, Hero expression.
I also work on GLB assets for Three.js, Babylon.js, WebGL and browser-based applications, as well as photogrammetry cleanup, mesh optimization and asset preparation for AR/VR workflows. I work across character modeling, technical rigging, animation and game-ready asset production.... Lee más