
lladyy
AI Engineer I Python SWE
Habilidades

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Porfolio
Experiencia laboral
AI Engineer
Freelancer • Freelance
Aug 2024 - Present • 2 yrs 1 mo
Worked as an AI Engineer freelancer, mostly collaborating with small businesses, building and deploying things like: — Autonomous Agents — Fine-tuned small LLMs — AI workflow evaluation — n8n workflows — RAG systems Obviously using tools like: — Docker, Kubernetes — Cloud (AWS) — FastAPI, Backend development — SQL and Databases — Git, GitHub, GitHub Actions, CI/CD — Bash, PowerShell — Redis — Postman — Hugging Face — and more...
Python Software Engineer
Freelance • Freelance
Jul 2023 - Present • 3 yrs 2 mos
Worked as a Python Software Engineer freelancer, mostly developing custom software and automation solutions for individuals and small businesses, including: — Discord bots and community automation — Web automation and browser-based workflows — Web scraping and data extraction systems — Custom desktop and command-line applications — REST APIs and backend services — Automated data processing and reporting tools — API integrations and third-party services — Scheduled tasks and background workers — Custom utilities and internal tools — Database-driven applications Focused on building reliable, maintainable solutions tailored to specific workflows, from small automation scripts to complete backend applications. Using tools like: — Python, asyncio — FastAPI — Selenium, Playwright — BeautifulSoup, Scrapy — Discord.py — SQL, PostgreSQL, SQLite — Redis — Docker — Git, GitHub, GitHub Actions — Bash, PowerShell — REST APIs, JSON — Linux and Windows — and more...
Roblox Scripter - Lua Programmer
Freelancer • Freelance
Apr 2022 - May 2024 • 2 yrs 1 mo
Aug 2024 - Present • 2 yrs 1 mo Worked as a Lua Software Engineer freelancer, primarily focusing on the backend side, worked with only comissions, done things like: — Roblox game development and scripting — Gameplay systems and mechanics — Multiplayer and server-side systems — Custom UI and interaction systems — Player progression and data systems — Game automation and utility scripts — Custom tools and development utilities — API integrations and external services — Performance optimization and debugging — Modular and event-driven architectures Focused on building scalable and maintainable Lua systems, from individual gameplay features and automation scripts to complete game systems and supporting infrastructure. Obviously using tools like: — Lua, Luau — Roblox Studio — Roblox APIs and services — RemoteEvents, RemoteFunctions — DataStoreService — ModuleScripts — Git, GitHub — Rojo — VS Code — HTTP APIs, JSON — Linux and Windows — and more...