3d game character metahuman, stylized, realistic character
Reino Unido
Inglés, Español, Alemán, Francés, Italiano
Parte de la información aparece en idioma inglés.
Sobre mí
As a skilled 3D character artist, I specialize in creating high-quality stylized, realistic, and Meta Human game characters using industry-standard software such as Blender, Unreal Engine, and Substance Painter. My focus is on delivering production-ready assets with clean topology, detailed textures, optimized meshes, and smooth rigging tailored for modern game engines. Additionally, I offer STL file repair services, ensuring precise, error-free, print-ready models with a fast turnaround. Check out my gigs to learn more about my expertise and how I can bring your vision to life!... Lee más