I am a game designer focused on creating engaging, player-centric gameplay experiences. I design core gameplay loops, mechanics, and progression systems that keep players motivated. By combining creativity with research, I use player psychology, retention strategies, and monetization models to build games that are both fun and effective. I also develop clear Game Design Documents (GDDs) while collaborating closely with developers and artists. My goal is to create games that drive engagement, retention, and long-term success.... Lee más