I will develop your unity multiplayer game with photon or netcode


Acerca de este Servicio
Struggling to turn your singleplayer Unity game into a smooth, lagfree
multiplayer experience? You're in the right place.
I'm a Unity developer who specializes specifically in multiplayer game
development realtime, synced, and built to scale. Using Photon
PUN/Fusion, Unity Netcode for GameObjects, or Mirror, I handle the
networking layer that most Unity developers avoid: player syncing, lag
compensation, matchmaking, lobbies, and host/client architecture.
What you get:
Real-time multiplayer using Photon, Netcode for GameObjects, or Mirror
Lobby & matchmaking system
Player sync, movement, and state replication
Firebase or PlayFab backend integration (leaderboards, auth, cloud save)
Clean, documented C# code you actually own
Why work with me: I build the networking architecture first so your game
doesn't fall apart at 4+ players a mistake I see in a lot of rushed
multiplayer implementations. Every project gets tested with multiple
simulated clients before delivery, not just "works on my machine."
Send me your game concept or existing project and I'll tell you exactly
which networking solution fits best free, before you order.
Let's build something players can actually play to
Conoce a Abdulhadi
Unity 2d 3d vr Developer
- DePakistán
- Miembro desdejun 2022
- Responde aprox. en:1 hora
Idiomas
Urdu, Inglés, Hindi, Francés
