I specialise in helping developers, studios, and creative teams build high quality game content that balances creativity, functionality, and performance. Whether it's designing immersive environments, creating game ready assets, developing engaging levels, or supporting different stages of production, my goal is always to deliver work that enhances the player's experience.
I work with industry standard tools including Unreal Engine 5, Unity, Blender, Maya, Substance Painter, Photoshop, and other modern game development pipelines. ... Lee más