Lynox
Professional Starship Architect and 3D Hard Surface Artist
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Porfolio
Experiencia laboral
3D Hard-Surface Artist
Freelancing Career • Trabajador autónomo
Apr 2024 - Present • 2 yrs 1 mo
As a Lead 3D Hard-Surface Artist, I specialize in the end-to-end creation of high-fidelity spaceship models. My work bridges the gap between imaginative concept art & technical execution. I don't just "draw in 3D"—I engineer visual stories. I have mastered the art of mechanical storytelling, ensuring every thruster, heat shield & docking port serves a logical purpose while maintaining a sense of massive scale. I understand the common "nightmares" buyers face: unoptimized meshes that lag engines, messy UVs that make texturing impossible & "non-manifold" geometry that ruins 3D prints. I solve these by delivering production-ready sci-fi 3D models with clean topology (no N-gons), professional UV unwrapping & calibrated PBR textures. Since 2024, I have reached elite milestones in the starship design niche: Redesigned a fleet of 15+ ships for a major indie space-sim. By implementing advanced trim sheets and LOD (Level of Detail) optimization, I reduced draw calls by 40% while actually increasing visual detail. Produced the "Hero Asset" for a viral sci-fi short film. My spaceship model was praised for its "Hard Sci-Fi" accuracy, featuring functional mechanical landing gear and realistic orbital weathering. Created a modular "Build-Your-Own-Fleet" kit for tabletop enthusiasts. I delivered 100% watertight, "keyed" STL files that required zero support cleanup, resulting in a 100% satisfaction rate for hobbyist printers. Developed a standardized "Drag-and-Drop" pipeline for Unreal Engine 5.4+, providing buyers with pre-configured collision meshes and emissive lighting maps for instant gameplay use. I don't just build models; I build the future of your fleet. Let’s launch your project today.