I'm a professional 3D character artist, I specialize in realistic Metahuman creations, game‑ready characters, stylized models, and all facets of 3D character modeling. I deliver high‑poly sculpting, low‑poly optimization, clean retopology, UV unwrapping, PBR texturing, and animation‑ready rigging. I’m proficient in Blender, Maya, ZBrush, Substance Painter, Marmoset Toolbag, Unity, and Unreal Engine. Whether you need ultra‑realistic heroes, cartoony figures, or optimized in‑game assets, I’ll bring your vision to life with precision, creativity, and technical excellence. Let’s collaborate... Lee más