
Mahdi Hassan A.
3D Artist, Programmer, Mobile App and Game Developer
Habilidades

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Experiencia laboral
Mahdi Hassan Asif
Trabajador autónomo • 1 mo
Word GAme (Android - Google Play Store)
Nov 2025 - Dec 2025 • 1 mo
Independently designed, developed, tested, and published a complete word puzzle mobile game using Unity. The project covers the full development lifecycle, from idea and game logic to UI, monetization, and Play Store deployment. Key Responsibilities & Features: 1. Developed a word-forming puzzle game with multiple levels and increasing difficulty 2. Designed dynamic level generation using JSON-based level data 3. Implemented drag-and-drop letter mechanics with real-time word validation 4. Built a hint system using in-game coins 5. Added lives system, sound effects, background music, and vibration settings 6. Integrated Google AdMob Rewarded Ads following Google Families policies 7. Designed responsive UI layouts for multiple screen sizes 8. Published the game on Google Play Store and handled policy compliance Technologies Used: Unity (C#) Android (Google Play Services) Google AdMob (Rewarded Ads) JSON-based data handling UI Systems (Canvas, GridLayout, TMP) Audio & Settings Management Outcome: 1. Successfully released a playable, monetized Android game. 2. Gained hands-on experience with real-world app publishing, ads, and policies. 3. Built a scalable foundation for future puzzle games.
Tangram Puzzle
Nov 2025 - Nov 2025 • 0 mos
Independently designed, developed, and published a complete 2D Tangram puzzle game using Unity for Android platforms. The project involved full-cycle game development, from concept and level design to performance optimization and Google Play deployment. Key Responsibilities & Achievements: 1. Implemented data-driven level management using JSON files for flexible and scalable level creation. 2. Built Editor tools to generate and manage level data efficiently. 3. Ensured cross-platform compatibility. 4. Optimized gameplay UX for mobile performance and responsiveness. Successfully published the game on Google Play Store, handling build configuration and platform requirements Tools & Technologies: Unity (2D) C# Android SDK JSON (Level Data & Game Logic) Unity Editor Scripting Touch Input & Physics2D Google Play Console Result: 1. Live, published Android game. 2. Modular architecture allowing easy addition of new levels and features. 3. Production-ready codebase suitable for future updates and monetization.